This section of the site contains details of the content I have created for the Auran Trainz railway simulator. All content was created for TRS2004, and has been tested to work also in TRS2006. The scenery items should work in earlier versions of Trainz but have not been tested. The use of these assets in later versions and the TANE simulator by N3V games are NOT licensed or supported. All published content can be found on the TrainzProRoutes website, for which you will need to register to download.London Underground Tube Stock
There used to be a very large number of tutorials on the internet which could help in the creation of Trainz content. Whilst setting up this site and checking links, it has become apparent that a large number of these on-line tutorials, including some of the best and most well known, no longer exist. In an attempt to plug the gap, I am offering the following tutorials to help you get started in content creation using the Gmax 3D modelling program.Installing & Setting up Gmax
Having a relatively modern house with space at a premium, There is no room for a 00 gauge LU layout, so N gauge it has to be. The trouble is, there is not much available in this scale.
Like many born in the 1950s and 60s my
introduction to railway modelling began with the gift of a
Triang/Hornby OO gauge train set for Christmas, way back in 1966. With
the introduction of pre-grouping liveries to their range, and inspired
by a couple of articles in 'Airfix Magazine' I transfered my modelling
interests to The Great Western Railway. After the usual gap caused by
starting work and living in rented accomodation, I restarted modelling
purchase of my own house. Having long been fascinated by the
wonderfully bizarre creations from the early days of the GWR, I joined
the Broad Gauge society in 1997, since when most of my modelling has
been to BG4 gauge (28.08mm - the broad gauge equivalent of P4).
Unfortunately, by that time the broad gauge kits produced by Mike
Sharman and latterly marketed by Model Railway Services
were no longer available. This (and the disappearance of Keyser and
their Rover kit) removed the only source of easily built locomotives,
making getting started modelling the broad gauge rather problematic.
As an experiment, I decided to investigate the feasability of using 3D printing to produce components that would be difficult to produce using standard modelling techniques. This combines the 3D design techniques used for Trainz, with real world modelling.
Page updated : 19 Dec 2015